Why does Sam walk us through setting up attachments explicitly with SetupAttachment
?
When I view the derived blueprint for the SprungWheel C++ class, the first component I created with CreateDefaultSubobject
is the root component, and the rest are all nested under it. I think that means they’re attached to it.
In fact, it doesn’t look like I needed to call SetRootComponent
either. Is it an Unreal version thing maybe?