Hey there,
I just finished the sculpting a dragon - texture baking lecture in which we baked both a normal and a cavity map. Now that reminded me to take a look at what we did in other GDTV courses, for example the Blender Character Creator v2.0 for Video Games Design course. So this is my 7th GDTV Course I think (some of them unreal, most of them blender courses) and I think we never really used ambient occlusion textures, did we? I actually did not even know they were a thing until I downloaded some PBR Textures and brought them in.
Does anybody know why we dont use ambient occlusion textures here and also does anybody know the difference between a cavity map and an ambient occlusion texture? For the latter question I saw this thread discussing the difference between ao and cavity maps, but Im not really sure what to make of it.
As always thanks in advance for your help!