Why does the ball 'sometimes' pass through bricks?

I saw some people might experience the ball passing through the brick when it gets destroyed, so they need to use OnCollisionExit. Mine is still set to OnCollisionEnter and the ball bounces just fine. How come some systems differ in this aspect?

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I’ll take a shot in the dark and say that it may be due to the frame rate and/or garbage collection (I am probably wrong, but that seems the most logical answer based on the information I currently have at my disposal).

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