I saw some people might experience the ball passing through the brick when it gets destroyed, so they need to use OnCollisionExit
. Mine is still set to OnCollisionEnter
and the ball bounces just fine. How come some systems differ in this aspect?
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I’ll take a shot in the dark and say that it may be due to the frame rate and/or garbage collection (I am probably wrong, but that seems the most logical answer based on the information I currently have at my disposal).