Hi I’m using unity 2021.3 lts so I don’t know if this is because I’m using a much newer version of unity compared to Rick. But when I’ve unchecked the carve only stationary in the navmesh obstacle settings the nav mesh area that is being blocked updates in real-time dynamically as I move the crate.
If I check this setting it doesn’t and it takes about 1 second for it to update which causes the player to respond far slower. So why does Rick has this setting checked?