In implementing the damage from the zucchini, I found that the collision seems to get reported twice. So that when I had the health set to 100 and the damage being done was 50 it was killing the lizard on the first hit. Doubling the health to 200 it now takes two hits to kill it.
I put in debug output to verify this. Each lizard is numbered, by adding a number to the end of the name, so you can see which one is being reported as being hit.
I asked this in the Facebook group, but I donβt have two colliders on anything, which was one suggestion.
Here is my Debug.Log() output as a screen capture: