Hi,
why do we create the next waypoint index in the blackboard?
I do not see the need for this. Instead of having the variable in the blackboard, why not creating
a private int32 in the UChooseNextWaypoint class (or blueprint) and hide all the logic here?
Are there advantages despite of the fact, that we can easily see the cycling of the index in the blackboard while playing the game?
I mean …, it makes everything a little more complex. Also we have to read/write back data
from/to the blackboard from the C++/Blueprint class which also does take some time and resources.
(And it is a possible source for errors).
Thanks in advance!