So this has been bugging me since the first lecture where Gary made a Game Object called Enemy Ship, then created another inside Enemy Ship 1 to add in a sprite render that has the ship sprite. Then we still have to prefab the whole thing, so why don’t we just make 1 game object? put everything into it (scripts, sprite renderer, rigidbody, colliders…etc) then prefab it? so that we don’t have to have a child in the enemy ship prefab?
or maybe I’m dead wrong and later on, Gary add a ton of enemy ship inside that Enemy prefab of his? But if so, then why did he name it Enemy 0?
Enlighten me guys