I am watching the toon tank, and in the lesson, after we created a C++ pawn base we create a derived BP class from it.
Can we not edit the C++ class directly without adding a Blueprint class.
What is the role of Blueprint class in this situation?
I am watching the toon tank, and in the lesson, after we created a C++ pawn base we create a derived BP class from it.
Can we not edit the C++ class directly without adding a Blueprint class.
What is the role of Blueprint class in this situation?
I am going to move this to Unreal for you.
I think in short yes, but you would not have the editor, it would all be c++, so for example with the toon tank you would have put the projectile spawn point in code, not simply drag It into place.
Some things are just easier in the blueprint.
To add to what Bryant said, it also allows you to easily modify values without needing to recompile.
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