In the lesson "Member Functions"from this course : Unreal 5.0 C++ Developer: Learn C++ and Make Video Games
We need to attach the instancing to the Blueprint of that which is being instanced… my simple question is why?
I understand if it is just an exercise so you know how…but find it strange that the script is inside the thing that is being instanced … putting it on a weapon or the playerActor would make much more sense, no?