Why do the instancing on teh instance?

In the lesson "Member Functions"from this course : Unreal 5.0 C++ Developer: Learn C++ and Make Video Games

We need to attach the instancing to the Blueprint of that which is being instanced… my simple question is why?
I understand if it is just an exercise so you know how…but find it strange that the script is inside the thing that is being instanced … putting it on a weapon or the playerActor would make much more sense, no?

It isn’t? I’m not sure what you mean, the projectile isn’t spawning itself.

What is created is a launch function on the projectile that is just adding an impulse to its static mesh component. Nothing is being instanced here.

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