Why did we add a Category for the Tank components?

Perhaps this will make more sense later in the course, but from what I can tell adding a UPROPERTY Category for the components doesn’t even list anything from the details panel in the outliner, is that because the UPROPERTY setting is using VisibleAnywhere for a component pointer which is read only?

The category is listed under the Blueprint Details but seems to be usless from what can I tell, have I missed something here?

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You appear to be correct from what I can tell. I don’t usually specify a category as I’m lazy and unorganised so I’ve never noticed how it’s seemingly completely useless for components.

It means that you can search the category name when adding them to the event graph, that’s the only use that I can see

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