Hi,
Unreal Engine C++ Course: Lecture 139 Creating Child C++ Classes
Could someone provide some clarity on:
- Why we need to create a new PawnTank Class if we already have a PawnBase class with all the inherited components?
- Removing public and protected code from the PawnBase header and placing this in the PawnTank header?
- By removing this code from the PawnBase, wont this break this pawn? Why not just delete it?
Thank you for any insights.
Kind Regards
Tiaan Adlem