It doesn’t seem quite right that you have to copy a material in order to get it to correctly apply to a mesh, does it? Is there no way to apply one material to multiple objects and have the tiling properties a function of the object and not the material? Otherwise you have to duplicate the same material several times even though it is really the same thing. Wouldn’t this create a bunch of unnecessary materials that are essentially copies of each other with nothing more than the UV tiling changed?
ie: I want a drywall material to put on all of my room’s walls. I’ve scaled my walls in various ways to fit the layout I want. I want to use one material on all of those walls instead of having to create one for each wall panel because one wall panel might be scaled slightly differently than the other one.
If there’s no way to do this, should materials then be thought of as something unique to an object instead of something unique to an appearance? Let me know if that doesn’t make sense.
I used to work in the Source engine and while working with the BSP brushes you could tell the brush how to tile the material you’ve placed on it. Is there no way to do something similar in UE?