Having got a little confused by Collision Meshes, I thought I’d go back and try to recreate the warehouse shape from scratch from memory. This is what I did:
Start Unreal engine
Games → Blank → Blueprint
Desktop
Maximum
Starter Content
Project Name → WarehouseWreckage
Create a ‘Created’ folder
Open Content Drawer
Right click on Content Folder → New Folder → Created
Create New Level
File → Newe Level → Basic → Create
File → Save Current Level As → navigate to Created folder → Main
Delete floor in Viewport
Create outside of Warehouse
Qunickly add → Place Actors Panel
Choose Geometry
Drag Box to Viewport
Rename Box Brush to WarehouseInside in details
Change Brush Settings values to
x → 3400
v → 2700
z → 752
Duplicate WarehouseInside to WarehouseOutside
Change Brush Settings values to
x -> 3460
v -> 2760
z -> 812
Save
Change WarehouseInside to Subtractive type.
Expected - to see box shape of warehouse.
Result - can see outside of Warehouse, but when inside Warehouse can see only sky.
What have I done wrong?