Why can't I add input component to pawn blueprint?

Does not appear here:

Does appear here:

How to I attach this to the default pawn blueprint?

Oh…wait…this is referring to the component thats added at runtime?

Yes, the input component is added at runtime to the pawn. You should not have to add it yourself.

i am running the game, but still not able to see the input component there.
pl help…

You won’t see it on the blueprint screen if you are editing the blueprint template. If you run the game, click on eject, and then select the pawn in the world outliner, you will see the added component on details. It also has a slightly different name (the instance name vs the component type).

The inputcomponent is added automatically by the engine, the instructor is just showing you what it is.

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