I’m trying to make animation in timeline. But transform values in animation tab and inspector are different from each other. It causes problem when ı try to rotate player. It doesn’t rotate the way I want.
Hi Alpay,
In the first keyframe define the starting values for the rotation. Otherwise, the animator will use the rotation values from the first keyframe it finds, which might be a la keyframe which comes after a few seconds.
Did this fix the issue?
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- Forum User Guides : How to mark a topic as solved
I found the solution
- Right click “Rotation” on the left side of the animation pane
- Hover “Interpolation”
- Select Quaternion
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