Why are transform values in inspector different from animation tab?

I’m trying to make animation in timeline. But transform values in animation tab and inspector are different from each other. It causes problem when ı try to rotate player. It doesn’t rotate the way I want.

Hi Alpay,

In the first keyframe define the starting values for the rotation. Otherwise, the animator will use the rotation values from the first keyframe it finds, which might be a la keyframe which comes after a few seconds.

Did this fix the issue?


See also:

I found the solution

  1. Right click “Rotation” on the left side of the animation pane
  2. Hover “Interpolation”
  3. Select Quaternion

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