From my understanding, the force used in this lesson is 400, while coming from Unity engine it might be 4 or equivalent.
Just curious as to why the value is so large in comparison, is it due to the physics calculation used in Unreal?
From my understanding, the force used in this lesson is 400, while coming from Unity engine it might be 4 or equivalent.
Just curious as to why the value is so large in comparison, is it due to the physics calculation used in Unreal?
It seems that Unreal Engine uses cm for their default measurement for distance. So with respect to force it is also calculated using cm. Usually you would see force expressed in meters (possibly the way Unity does it).
The unreal unit of force is centinewtons (cN) - just like the unreal unit of distance is centimeters (cm).
1 centinewton = 0.01 newton.
1 newton accelerates a 1 kg mass at 1 m/s^2.
1 centinewton accelerates a 1 kg mass by 1 cm/s^2 = 0.1 m/s^2.
See this post for more clarification: https://forums.unrealengine.com/t/what-is-the-unit-of-addforce/316861/7
Ahh, I see.
Thank you, will keep note of that moving forward.
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