Here are a few things that I noticed from the pre-made code that unreal spat out:
in the c++ file:
- there’s a subset called Super that is being used under the “void UPositionReport::BeginPlay()” and the “void UPositionReport::TickComponent(float DeltaTime, ELeelTick TickType, FActorComponentTickFunction* ThisTickFunction)” methods.
- I’ve noticed a pointer in the being used as input in the latter method.
- those two methods I mentioned have comment describing that that is when the game starts and checks the frame rate respectably.
- This is the first time we are seeing the variable “float,” which - if I remember correctly - indicates a floating number decibel.
in the Hereditary file:
- it includes “CoreMinimal.h” “Components/ActorComponent.h” and “PositionReport.generated.h”
-the word "protected: " is new to me - GENERATED_BODY() needs and initialized statement.