in the process of doing the cavity map for my low poly creature and i have gone into rendered mode with the High poly creature to set up the cavity material and when i plug in the geometry node with pointiness and colorramp into the high poly creature material it amplifies the cavities as it should but these white dots also appear on the whole mesh. Can i fix this in texture painting somehow?
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There are Wikis in the Talk section that list many problems and solutions. this seems likely related. With nothing else to go on or see that might be of help.
General Q&A note
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This can be done by Blender itself, via the ‘Window’ menu bar top left hand side.
On that menu drop down is ‘save screenshot’.
Close ups additionally where they help.
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