I have attached a picture of my code here.
I am wondering why the while loop does not meet its end condition (which in turn causes a crash). Can anybody help?
Note: The game only crashes when I apply values to the serialized fields.
I have attached a picture of my code here.
I am wondering why the while loop does not meet its end condition (which in turn causes a crash). Can anybody help?
Note: The game only crashes when I apply values to the serialized fields.
you can use it like this.
Example:
IEnumerator Move()
{
while(Vector3.Distance(transform.position, destinationPos)> 0.3f)
{ transform.position = Vector3.MoveTowards(transform.position, destinationPos, speed);
yield return null; }
}
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