Hey!
Thank you for amazing Unity courses - did them, made a game, published, even got some money 
For the reasons, I have chosen to go with Unreal on my next attempt to win at life [no, I will not make a super-realistic MMORPG, don’t worry]. I have a small question, need a suggestion - which course to choose: Unreal 5 C++ Developer: Code Your Own Unreal Games or Unreal Blueprints: Create Games with Visual Scripting in Unreal 5.6?
Obviously, I have worked only with C# and have forgotten it by the most part, but… I feel that learning the code course will benefit more in the long run? Do we still work with blueprints there as well or is it purely code, as it was with Unity course?
Start with blueprint first. Knowing C# helps but there is a lot to learn and understanding the engine without learning C++ helps in this respect.
The main reason is regardless of choosing C++, you must know blueprint too and you cannot develop using pure C++ - even if you maximise it’s use, you need blueprint at least to wrap actors and set meshes etc and at most you will have around 80% code and 20% blueprint. The combination of the two is powerful.
Just make sure your computer meets the minimum requirements and ideally exceeds them. 32gb ram, 8gb vram gpu (dedicated) and ideally an rtx, and really you need a cpu with a good clock speed and plenty of cores. Lastly, while 33gb is fine for learning, experience says to optimise performance you need 64gb or more ram and a gpu with 16gb helps.
My pc for example has 128gb ram, a 4070ti super 16gb and 4 ssds. Lastly my cpu has 20 cores + 8 threads with a clock speed of 5.6ghz - the threads are not used for compilation but with this, building uses an additional 30gb ram alone but is fast. 32gb only allows the use of 1, maybe 2 cores max for compilation as each core needs 1.5gb ram free.
I hope this helps
Thank you for your answer, man.
But, daaaaamn, minimum 32GB RAM? I got 16ram with 5060… Jesus, you’re killing me. I have lived my share through “compiling…” messages, but they become bothersome largely only by the end, when there’s a lot of stuff… Jesus, I guess to get funding only to start the work, hahah.
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With Blueprint, you can get away with starting with 16GB but you will eventually hit a wall. So don’t let it stop you learning. The main thing is performance and also trying to package games may fail. For C++, 16GB is a complete non-starter. A 5060 is actually a solid starter card and as long as you’re not using QHD or 4K, you will be fine with that again for a while.
I hope this helps.