Where's the problem?

{

int max;
int min;
int guess;

// Use this for initialization
void Start()
{
    StartGame();
}

void StartGame()
{
    max = 1000;
    min = 1;
    guess = 500;

    Debug.Log("Hallo pal,wellcome to the game");
    Debug.Log("Pick a number, don't tell me what it is...");
    Debug.Log("The highest number you can pick is: " + max);
    Debug.Log("The lowest number you can pick is: " + min);
    Debug.Log("Tell me if your number is higher or lower than: " + guess);
    Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
    max = max + 1;
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        min = guess;
        NextGuess();
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        max = guess;
        NextGuess();
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("I am a genius!");
        StartGame();
    }
}
void NextGuess()
{
    guess = (max + min) / 2;
    Debug.Log("Is it higher or lower than..." + guess);
}

}

What is the problem

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