Where to determine health of BP_Character

What would be a good way to initialize the BP_Characters health according to whether it’s a AI or Player?

At the moment I have it in BP_Character blueprint I’m just using the IsPlayerControlled node. What do you think of this? I want to make sure everything I do is secure and ready for online.

I could also imagine doing it in the GameMode as this only belongs to the server so is that more secure?

Thanks!

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