Where is the source code instantiating static mesh components?

I am on lecture 66. While following the video to construct the room, I notice that the static mesh components we added in the scene are not in the C++ source code although we are able to access/manipulate these components like opening the door or reporting the positions.
I try to search “chair" or "SM” in the entire solution in Visual Studio, but I can’t find the source code that instantiate the components (like SM_Chair, SM_Door, etc), unlike section 1, where we can find the source code that instantiate BCGame (which is main.cpp)
Or perhaps I just started section 3, and it is explained in the later part of the section?

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