I am currently in the middle of " Unreal 5.0 C++ Developer: Learn C++ and Make Video Games", specifically on the second lection “Obstacle Assault” where in " Customizing The Character" we are changing the inputs.
It all wokrs, camera movement, player movement , yada yada yada
However, I dont quite grasp how the changed ThirdPersonCharacter Blueprint class is able to change the controls of our own BP_ThirdPerson Blueprint wearing mannequin?
Where do these 2 get linked? How does the Movement get to out Player0 ?
Thank you in advance and kind regards