Where do blueprints make sense?

So, I was asking myself where it makes the most sense to really prefer Blueprints over C++. I myself am only doing everything HUD related directly in BPs. For behaviors I use a mix, so I use the default behavior tree, but program the actual behaviors in C++ and for the rest I mostly use a C++ class as base and create a Blueprint from it only to fill in data and have it visualized (if it is a character or an object I want to spawn in the world at any given time for example).
Are there any other fields where it makes no sense to go with C++?

Where it’s super convoluted. See Blueprint interfaces vs doing that in C++.

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