When updating to 16:9, my Story Text went all pixelated... help!

Greetings!

I’ve been learning a lot from this course, I really enjoy how things are being presented.

When I started following the instructions to set the game up for WebGL, changing the ratio to 16:9 and updating the values (just as in the video), resulted in the story text font to appear all pixelated, not pristine Arial.

What happened here? How can I solve it?

I’ve had a rather similar issue. Still struggling with it. Blurry text.
Been fiddling with the settings and had some minuscule improvements.
Apparently TextMeshPro fixes this but the lecture seems to use another method to teach us.

Did you ever find a solution to this problem?

I have the same problem, have either one of you found a way to fix this?

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