I’ve noticed in other projects people will add a trigger collider on the area damage particle effect or on the weapon then detect if a collision occurred to cause the damage. In this class we have been just dealing the damage programmatically, assuming the weapon/particle effect hit.
Seems to me it’d be better to do the collider method so that visually if theres a hit there’s damage, and if no contact/hit then no damage. Just wondering the reasoning for doing it the other way?
Thanks!