When increasing UTiling and VTiling, the texture disappears in level editor

I noticed a few times when changing settings per the video, even after saving the M_Lava texture, the level editor would remove the texture entirely and return the floor to just the default texture.

I pinpointed one setting that would cause this for sure. If I changed the UTiling and VTiling to anything above 1.0 it would remove the texture from the level editor.

Any idea what’s causing this?

That’s definitely a weird bug going on, nothing I can see from the screenshots you’re showing that would suggest the source of the issue.

Does this issue occur after closing the project and starting it back up again?

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