The tank player controller gets loaded when the game starts, and that causes it’s UI to be drawn when the main menu gets loaded. I tried changing the zOrder of things but I think the player UI being drawn on the viewport makes it go on top regardless of z order. I thought about making a separate game mode for the main menu to prevent the player’s hud from drawing before the game starts… I may be missing something really basic though, any ideas?
1.click Blueprints
2.goto WorldOverride and then goto select gamemodebaseclass
3.There are lot of option. you can choose Gamemode.
this solve my problem.I hope this help you.
1 Like
Sweet! Thanks a lot. This is useful if you want to override the game mode for a specific level.
1 Like
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.