When i am trying to posses DefaultPawnBP

when i am trying to posses DefaultPawnBP Unreal creates another DefaultPawnBP and i am possesed there instead this new blueprint dissapeares as soon as i press “stop”
At start
![20220201_204809|666x500]
After pressing play
(upload://1LMMNk1zxyXqUze49uySS2Y3XV4.jpeg)


After possesing

after ejecting

After stopping

You don’t have to drag your pawn into the scene. It will spawn automatically wherever the player start is. You can tell the instance you’ve dragged in to be the pawn that is possessed by setting a property on it.

1 Like

Thanks it works

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