Everything seems to work but I have a couple questions out of curiosity:
I tried to replace the existing TankTrack components in the blueprint editor after not seeing my UE_LOG messages, and when I realized that i didn’t have the
Simulation Generates checkbox checked, after doing that everything worked, but the Tank no longer responded to my keys. I had upon creating the new component configured the Parent Socket, the Static mesh, Physic Material, and I made sure i hooked it up the fresh components to the
Initialise node in the Event Graph of
Tank_BP. Did I miss something else?
Also, is this
OnHit event supposed to tick even when the tank is still in the air? I noticed that the message pops up while it is still falling to the ground…