Hello People!
I have the following issue after i compiled the SprungWheel class And open the SprungWheel_BP, than select the Wheel Component in the Details Tab there isn’t anything here screen shots. (UE version 4.20.2):
MassComponent Selected (in Details everything is shown):
WheelComponent Selected (Nothing shown in Details Tab):
SprungWheel.h:
// Copyright Psyke Ltd.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h"
#include "SprungWheel.generated.h"
UCLASS()
class BATTLETANK_API ASprungWheel : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ASprungWheel();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
private:
UPROPERTY(VisibleAnywhere, Category = "Components")
UStaticMeshComponent* Wheel = nullptr;
UPROPERTY(VisibleAnywhere, Category = "Components")
UStaticMeshComponent* Mass = nullptr;
UPROPERTY(VisibleAnywhere, Category = "Components")
UPhysicsConstraintComponent* MassWheelConstraint = nullptr;
};
SprungWheel.cpp:
// Copyright Psyke Ltd.
#include "SprungWheel.h"
#include "Engine/StaticMesh.h"
// Sets default values
ASprungWheel::ASprungWheel()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
MassWheelConstraint = CreateDefaultSubobject<UPhysicsConstraintComponent>(FName("MassWheelConstraint"));
SetRootComponent(MassWheelConstraint);
Mass = CreateDefaultSubobject<UStaticMeshComponent>(FName("Mass"));
Mass->SetupAttachment(MassWheelConstraint);
Wheel = CreateDefaultSubobject<UStaticMeshComponent>(FName("Wheel"));
Wheel->SetupAttachment(MassWheelConstraint);
MassWheelConstraint->SetConstrainedComponents(Mass, "Mass", Wheel, "Wheel");
}
// Called every frame
void ASprungWheel::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}