That means that there’s a reference missing, for instance:
Transform _myTransform = null;
private void Start()
{
Debug.Log(_myTransform);
}
That code returns the same error since the variable _myTransform
has no value or has null
value, yet I’m trying to access it.
That error also can occur because you forgot to add the value in Unity’s inspector;
[Serialized] Transform _myTransform;
private void Start()
{
Debug.Log(_myTransform.name);
}
In the code above, if you add nothing in the inspector, the console will mark that same error.
If you get that error and nothing is wrong, there’s a chance you have duplicated scripts somewhere in your project’s hierarchy with no values.
Hope this helps!
Also, it tells you that your specific error is in the Dropper.cs
on line 14
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