Just a note as I was a bit worried I’d missed something, as Sam only talks about dropping item bugs and not inventory slot bugs. We fix:
- Dropping items in the world losing their item count
- Incorrect item counts being dragged between inventory slots
Then later on: - Item count on dropped items not persisting in the save / load system
PS. Sam talking about ‘dropping hats’ makes me smile every time as it’s a colloquial phrase round these parts to, ahem, break wind.
PPS. May I have a little moan about the use of the word ‘number’ instead of ‘count’? Number doesn’t really give many clues about what it’s representing. Count is used widely across the .NET framework e.g. on IEnumerables as a method or Lists as a property… Though of course arrays for some reason use the .Length property…
(Sorry, just something that’s come out of doing one too many pull request reviews this week )