His methods are a bit different from the earlier tutor.
Feels like this session is cutout from a different course, where he explains these basic things like the other tutor did, with his tools.
The tutor in this course dont use live coding either, and i cant really feel when i should use live coding, and when i have to reload everything…
im in the toon tank section.
everytime he compiles it magically succeeds everything.
ctrl+shift+b for me makes a dropdown, which i cant see on the video, and ctrl+alt+f11 opens a new window for me.
and i dont know which one is used by the tutor.
for me the hot reload seems to be faulty sometimes, but the normal complie cant be done while the editor is opened, and it takes much time to reopen the project every time.
In regards to “Ctrl + Shift + B” : What build task would we be setting to default? I thought all those options under build tasks would require the editor to be closed first.
In regards to “Ctrl + Alt + F11”: This does compile my code for me, however I did not set it up myself. It just worked automatically. Looking through the VSCode shortcuts this key combination doesn’t seem to be set either. I understand this is called or related to Live Coding Compile, but do you happen to know what exactly is being called or done behind the scenes. Does UE set this up automatically for us in VSCode when the project is created? And do we need to have Live Coding enabled for this key combination to work (which may why it does not work for @gondosd )?
Edit: After disabling live coding in Unreal Editor “Ctrl + Alt + F11” does nothing for me in VSCode.