Hi everyone, not necessary for completing this course but more just asking out of interest and to expand my knowledge. At around 7:30 in the video when making the CreateWidget function call, Sam talks about a PlayerController class being one of the things that can own a widget, I just wondered what else (if anything) can be an owner of a widget in this context?
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UWidget, UWidgetTree, APlayerController, UGameInstance, UWorld are the list of types that can be an owner.
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Thanks Dan!
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