using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyDamage : MonoBehaviour
{
[SerializeField] Collider collisionMesh;
[SerializeField] int hitPoints = 10;
// Use this for initialization
void Start()
{
}
private void OnParticleCollision(GameObject other)
{
ProcessHit();
if (hitPoints <= 1)
{
KillEnemy();
}
}
void ProcessHit()
{
hitPoints = hitPoints - 1;
print("current hitpoints are " + hitPoints);
}
private void KillEnemy()
{
Destroy(gameObject);
}
}
Hi Pritam,
Unfortunately, I don’t see any problem. What did you expect to see? What do you see instead?
Try placing the collider on the parent level of the Enemy, to detect a collision you need a rigid body and a collider.
I expected that the enemy will get damage. But it does not work
Send me pics Please
Take the box collider from enemy body and move it to the top level with the rigidbody.
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