I don’t understand the rationale behind the creation of BP_PawnTank as class derived from PawnBase and then create PawnTank and then change the parent of BP_PawnTank to PawnTank.
It would have been much more linear to create PawnBase, then PawnTank and finally BP_PawnTank as Blueprint class based on PawnTank.
I agree. However, this way it does teach you how to change the parent class of a blueprint.
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