Hi , i was just wondering what is the purpose of using Cached poses, the video does not explain the reason for using it and i tried google it and looking at the unreal engine documentation and cant find a clear explanation for it, hope someone can advise me on this.
It’s under the " Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint" course video “Crouch Locomotion State” , i’ve attached a screenshot at the point where cached poses is used(video at 1:26 min)
It just means it holds it in memory for performance reasons. Nothing more than that.
EDIT: It is like creating a variable that refers to the output of locomotion so it can be accessed elsewhere, as in caching the results of the Locomotion State Machine.