I am trying to animate my character using rigify rig.
My character is a single mesh on its on. I then created a pair of shorts and some bracers for the hands and legs, which are all separate meshes position on top of the character mesh. Then everything is parented to the rigify rig independently (see outliner in image below)
What I learnt is that it is very difficult to control how the independents meshes will deform under different rig poses. As can see from image below, the leg is cutting through the leg bracer. I tried all ways to weight paint, and twist and turn the bones, but still unable to perfect it.
Is there any trick or best practice how to animate character with clothes?