I am trying to import my animated .FBX character into Unreal Engine 5.2, but every time I try to import the file Unreal Engine fail’s to import the file, the Output Log reads;
I am using 3DS Max with the Biped bone system to animate my character. I will test the IK bone system to see if UE5 imports that instead. This error should not be happening because 3DS Max’s Biped bone system is a single root bone !.
Any body have any solutions ?. I will test the IK bone system and report back.