Great video. Question: What if we wish to save/load dynamically created and destroyed objects? The way I see it currently the foreach only identifies currently existing saveable entities. If I later create or destroy an object/prefab I’m assuming that it won’t be found with the FindObjectsofType?
Would a way around this be to perhaps store an array of objects each containing a prefab ID/string, and then re-create all the prefabs on load and initialize/modify them with their saved data?