I am almost at the end of a project, and I thought it was a good time to share my experience
In 2018 I decided to get closer to my passion, and to make video games. I went on Udemy and took two GameDev courses: Unreal Engine C++ and the Multiplayer Course
So, at that time I was trained by Ben Tristem and Sam Patuzzi and I started to get my hands on the Building Escape. As they always advise to go further than the course, I tried to personalize the project as much as possible, this led me to do an escape game, with puzzles all related to private jokes of my friends. For me it was the only way to test my skills effectively, with quick feedback.
A few weeks later, I did the same thing with the Battletank course, this time I combined the project with the multiplayer course presented by Sam to make a Golf game, with tanks… It wasn’t successful because replicating complex movements across the network like they do in Rocket League is very hard. But it was a lot of fun!
After other small personal projects, I was able to improve my rendering and animation skills. I tried to establish a workflow between Blender, Character Creator and UE4. It took me more than a year to set it up correctly.
And in the last two years I’ve decided to take the plunge, to make a compendium of all the skills I’ve learned, from GameDev to Unreal, on all angles. With a friend of mine we registered a small business, with the goal of trying to make a living out of our passions. This led us to creating the game Bonding Ambivalence,
a cooperative FPS game. It’s a sort of a legacy of the Building Escape! With a few pieces of coursework taken here and there, it is possible to have a solid enough knowledge base to go further each time. And this time this project doesn’t rely too much on replicating complex movements.
I don’t really know where this project will take us because we really start from scratch. We’re running on the savings from our previous jobs. But what is certain is that the rest of the story will be written again in UE4.
So, I’d like to thank GameDev and its community for providing astronomical amounts of knowledge about video games development every day. And who gave me the means to achieve what I thought was impossible at that time. I would never have gotten where I am without that spark.
Thank you all!