if(TowerLimit > 0)
{
InstantiateTower(baseWayPoint);
}
private void InstantiateTower(WayPoint baseWayPoint)
{
print("Can set Turret");
Instantiate(TowerPrefab, baseWayPoint.transform.position, Quaternion.identity);
baseWayPoint.isPlaceable = false;
TowerLimit = TowerLimit - 1;
print(TowerLimit + " Towers Left");
}