What does this mean?

As I was working in GODOT, I ran into this issue trying to do one of the challenges:

I think I figured it out! I messed around with the order, and I moved the objects (each node) – I think I unparented every node – and it let me at least instantiate the first scene I made. It still gives the error for the second. Could someone explain to me (in layman’s terms) what it means?

hi Sapphira,

i think whats happening here would end up with an endless loop of nested scenes.

so if you have say your Level_3d scene open.
if you try to instance another copy of itself, into this scene, your changing the content of the level_3d scene and in turn your adding to the content of the scene your trying to instance.

so it would be recursively adding new nodes forever, sort of ending up with a russian doll effect.

that was my understanding of the error when i tried it just now.

Darren

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Thank you for your response and knowledge! :3

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