I think main() is the broad equivalent of Start() in Unity. It is the default method called when the program is loaded. In this case, it contains the game loop - setting the initial difficulty and looping through the game until we get to the maximum setting, then exiting cleanly.
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Hi there.
Main could be compared to Start but is not quite the same thing. There’s only a single main in any application however and if I recall, Start exists in almost every C# class for Unity. When you come to working in Unreal, it’s more like the BeginPlay method in a C++ class for Unreal.
I hope this helps
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