It’d be really nice if you created a C++ version of the testing grounds section. Despite this being a C++ course almost the entire section is done in blueprint. While this does create a functional game and there are many things to be learned, much of this information can easily be found elsewhere. Those of us looking for quality C++ content are left hanging. There is a lack of good C++ tutorials for UE4, and while this course starts out great in that direction the lack of C++ in what should be a flagship section of the course is sorely disappointing.
Sure it may be easier and faster to do things in blueprint, it’s also a messy language and to get more complicated it’s IMO easier to do a lot of things in C++. Maybe this is because I’m a programmer, but I also bought this course in particular because it was listed as a C++ course, not a blueprint course. Throughout Ben’s sections he would sometimes prototype in blueprint (which was sometimes frustrating itself), but then he’d say, “but this is a C++ course, so we want to do this in C++” and go on to refactor that code into CPP. But Sam states it’s easier to do things in blueprint unless you need C++ for additional performance so we’ll just do it in blueprint. However, without foundation level C++ knowledge (which should be provided in this course), for AI programming, procedural level generation, and such, how would one go on to build more complex and performance efficient C++ versions - well I guess we’re left to our own devices to figure out how to do that.
I am severely disappointed in this section of the course (and I’ve seen from the comments and questions that others are too); I hope that you guys rework it in C++. I personally have stopped this course several times because of a frustration with the amount of blueprint in it. The only reason that I’ve come back to the course at all was to challenge myself to rewrite much of it in C++, which I have done. However I’m currently at an AI section and since the AI programming is all pretty new I’m not really sure how to refactor that into C++ without some direction, it’d be really nice if this course could provide the guidance I’m looking for.