We’ll be shipping into this course through 2016, however, have you started thinking about what to do next?
first person shooter in ue4 ?
Your wish is my command, Testing Grounds has already begun.
I plan to research more dialogue options and instancing. also, using custom imported maps.
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I know the the content is now fixed for the whole Unreal course but it would be really cool to have a new Unreal course on realistic physic simulation and going deep into IK animations reacting to real world physics.
I have yet to start the Testing Grounds section but after taking a quick peek, it doesn’t seem go into a lot of details about using animations with C++, may you prove me wrong.
I know it’s planned but a separate course on multiplayer would as well be much appreciated!
Cheers,(Big Up for the course so far, though)