For Example: I was looking for a Unity Reference for time: 341 results!
I am working on a game and I can’t remember how to PAUSE gameplay, where would I go besides digging through old code or trying to use the Unity Manual?
For Example: I was looking for a Unity Reference for time: 341 results!
I am working on a game and I can’t remember how to PAUSE gameplay, where would I go besides digging through old code or trying to use the Unity Manual?
Found the answer with Google - of course Google knows everything.
Time.timeScale = 0.0;
I an working on a unity game as well, and its all finished, except the character gets disfigured when i build to web… for some reason.
I posted the problem 2 days ago in unity answers AND stack exchange, and nobody seems to care
How about change-up the character and see if it still does it.
Maybe you got a broken Sprite.
Hey man, where is your profile pic?
That would prove to be difficult, be cause I would need to keep building it and playing it constantly to see exactly what to change, because it’s absolutely fine in play mode. Also, the character is a model, not a sprite.
About the profile pic, sure. I’ll get one right now!
Never mind, every time I try to change it, it gets stuck at 100%… weird.
Hey! I think I found the solution, after 4 grueling days! I’ll make sure to keep note of this. Quality settings can mess with your vertices. Now, mind if I ask a question, while I’m at it? Anybody know any tips on how one would make their game run faster?
HA Ha ha Yes, lower the quality of your graphics is probably #1solution.
Profile pic?
Geeeez mal that is very impressive
Actually, no. I had to RAISE the quality settings, because my mesh gets deformed if I set it anywhere lower than fantastic. I had it automatically set to fastest, which was causing trouble in the web player, but in the standalone, I manually set it to fantastic, so it worked there.
I’ll try uploading a profile pic again. It always seems to get stuck at 100%
EDIT: Ah, there we are! Don’t know why it didn’t work before, to be honest.