What advantage is there to using the built-in enum NAME_GameSession?

In the beginning of the video, Sam mentions ZioYuri78’s post.

What is the advantage of using Name_GameSession for the session name as opposed to defining SESSION_NAME as Sam had previously done (as a static variable in PuzzlePlatformGameInstance.h)? Why would session name change from version to version? I tried looking up the “4.17 to 4.18 problem” but didn’t find anything.

Ah… ANSWER: I should have kept watching the video.

Great lesson! :+1:

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